AI Insights · Timothy · October 2024
Top 5 Season Pass Games on Android in Nigeria, Q3 2024
Explore the performance of leading Android season pass games in Nigeria during Q3 2024, with insights into downloads, revenue, and active user trends.
In the third quarter of 2024, the performance of top season pass games on Android in Nigeria showcased interesting trends across various metrics. According to Sensor Tower, these games experienced varied patterns in downloads, revenue, and active users throughout the quarter.
Dream League Soccer 2024, developed by First Touch Games Ltd., saw a decline in weekly downloads from around 27.5K in early July to about 23.4K by the end of September. The weekly revenue showed a peak of approximately $1K in late August but dropped to around $436 by the end of the quarter. Meanwhile, the active user base remained relatively stable, fluctuating between 193K and 212K.
Candy Crush Saga from King maintained a consistent performance in weekly downloads, starting at 22.8K in early July and reaching 27K by the end of September. Weekly revenue had a notable peak at $2.3K in late August, closing the quarter at approximately $2.2K. However, there was a decline in active users, dropping from 362K at the start of the quarter to around 306K by the end.
Subway Surfers, developed by SYBO Games, showed a fluctuating pattern in weekly downloads, peaking at 27.6K mid-July and then stabilizing around 17.6K by September's end. The weekly revenue remained modest, ranging from $12 to $45. Active users saw a high of 304K in mid-August, ending the quarter at approximately 278K.
EA SPORTS FC™ Mobile Soccer by Electronic Arts experienced an increase in weekly downloads, starting at 16.4K and reaching 31.2K by the end of September. Revenue saw a dip to $318 in early September before recovering to $524 at the end of the quarter. Active users peaked at 101K at the end of September, showing significant growth from the quarter's start.
Royal Match from Dream Games, Ltd. had a notable increase in weekly downloads, starting at 18.4K and peaking at 35.3K in early September before settling at 23.4K. Revenue steadily increased, reaching $1.3K by the end of the quarter. Active users saw growth, peaking at 198K in early September and stabilizing around 176K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.